The nose will occlude the right cheek if the view point is located in the scene's x-axis.
How many polygons does the gnome have?
Should we attach the mushrooms to the gnome in the scene tree?
Where is the light source?
Did you forget ambient?
How much memory is in your card? How fast is your card?
What is your perspective transformation?
PS: This post points to the fact that I can't do what the classic artists could do - draw cubes well.
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